Virtually Rebuilding Çatalhöyük Project

Project Principal Investigator: Nicola Lercari, Ph.D.

Project Members: Gesualdo Busacca (Stanford University), Jad Aboulhosn

3D Modeling Contractor: Grant Cox (ArtasMedia)

Project Description:

The Virtually Rebuilding Çatalhöyük Project was initiated in 2015 as a joint effort between the University of California Merced, Stanford University, and the e-learning form Corinth. The goal of this initial phase was to virtually reconstruct and simulate a 3D sequence of Neolithic buildings in a data-driven, accurate and engaging way that could be used by students as a digital learning tool that enables visual-interactive explorations of Çatalhöyük as well as by archaeologists as an analytical-interpretative tool for the interpretation of its archaeological record.

The preliminary phase of our initiative, completed in 2016, devoted serious effort to represent in 4D the continuity of building practices in the stratigraphy of a number of Çatalhöyük Neolithic houses that were rebuilt multiple times in the same place. The start-up phase produced three virtual reconstructions of Çatalhöyük buildings (namely ‘Shrine’ 10 VIA, ‘Shrine’ 10 VIB, and ‘Shrine’ 10 VII), which are currently available to the general public as free content for the mobile application Lifeliqe for iPad and Lifeliqe for Windows 10.

A new phase of the project is ongoin in 2018. The goal of this new phase is to reconstruct in 3D some phases of Building 6 and Building 17 and correlate them with the previous models developed in 2015-16.