N. Lercari Curricula Vitae

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NICOLA LERCARI

School of Social Sciences, Humanities, and Arts

University of California Merced

5200 North Lake Rd

(919) 672-9717 (cell)

(209) 720-7124 (office)

nlercari@ucmerced.edu

EDUCATION

2011, Ph.D. History and Computing, University of Bologna. Dissertation Title: The Language of Cultural Virtual Environments: Nu.M.E. Project and the Virtual Reconstruction of Bologna

2007, M.A. Film Studies and Multimedia Production, University of Bologna, cum laude

2004, B.A. Media Studies, University of Genova, cum laude

PROFESSIONAL EXPERIENCE

2015-present, Assistant Professor of World Heritage, University of California, Merced

2013-2014, Postdoctoral Associate in Art, Art History and Visual Studies,

Duke University

2011-2012, Postdoctoral Scholar in Digital Humanities, University of California, Merced

2010-2012, Lecturer in World Heritage, University of California, Merced

2009-2011, Junior Specialist, University of California Merced

RESEARCH INTEREST

Cultural heritage, digital preservation, cultural visualization, 3D reconstruction, digital history, museum studies, remote sensing, digital knowledge of the past, serious games for heritage, GIS, virtual museum and exhibit design, intangible heritage, digitization of artifacts, immersive virtual environments

GRANTS, FELLOWSHIPS & AWARDS

2015, Interdisciplinary Small Grants Program – UC Merced Graduate Division, $3,000

2011-2013, California State Parks-UCM, Contract: C0221001: Fort Ross Virtual Warehouse Project, $150,000 (Maurizio Forte, UC Merced, PI)

2011, UCM Non-Senate Faculty Professional Development Fund, $1,000

2008-2010, University of Bologna Ph.D. Fellowship, $75,400

2007, Iceberg Award (Selected Artworks)

2006, Top 10 artworks DAMS Award (Multimedia Section)

2004, University of Genova Academic Excellence Award, $1,050

COURSES TAUGHT

University of California, Merced:

Spring 2015, WH002 Cyber Heritage

Spring 2013, WH003 International Heritage

Spring 2012, WH140 Digital Archeology, (with Maurizio Forte)

Spring 2011, WH001 Introduction to World Heritage (with Maurizio Forte)

Spring 2010 – WH002 Fall 2012, Cyber Heritage

Duke University:

Fall 2013 – Fall 2014, Virtual Form and Space

Fall 2013, Reconstructing Ancient Worlds (with Maurizio Forte)

CERTIFICATIONS

2013, University of California, Merced Center for Research on Teaching Excellence, Teaching with New Media

2008, National Research Council - ITABC, Integrated Digital Technologies applied to Cultural Heritage

2006, CINECA Research Center, Interactive Graphics

CURRENT RESEARCH PROJECTS

2013-present, Visualizing Venice Game (urban history, design and implementation of an interactive virtual museum of Early Modern Santa Lucia Island, Venice, Italy)

2013-present, Dig@IT (immersive visualization, interaction design, digital archaeology, immersive virtual environments, Oculus Rift head-mounted display)

2011-present, 3D Digging at Çatalhöyük (archaeological excavation, digital documentation, and visualization of the Neolithic site of Catalhoyuk, Konya, Turkey)

RESEARCH & FIELD EXPERIENCE

2011-present, 3D Digging at Çatalhöyük, digital documentation, visualization, and preservation of Çatalhöyük, UNESCO World Heritage site, Konya, Turkey

2013, Regium @ Lepidi, laser scanning and implementation of 3D interactive visualization systems, Roman Forum of Regium Lepidi, Reggio Emilia, Italy

2011-2013, Fort Ross Virtual Warehouse, project management, historical narrative, serious game for heritage design, user study design and cultural reception analysis, Fort Ross State Historic Park, Jenner, California

2009-2010, Western Han Dynasty Virtual Museum, 3D data processing, film making, and implementation of interactive visualization systems, Xi’an, China

2008-2011, Genus Bononiae – Museums in the city: the 3D movie, 3D stereo HD movie on the history of Bologna, digital storytelling, 3D modeling, animation

2007-2011, Nu.M.E. the electronic museum of the city of Bologna, digital history research, 3D graphics, virtual environments design and implementation, forthcoming UNESCO World Heritage site, Bologna, Italy

2006, Certosa Virtual Museum: Monte Sole, digital memory of the massacre of Marzabotto occurred in World War II, mapping, Digital Terrain Model, user interface design, Marzabotto and Bologna, Italy

PROFESSIONAL AFFILIATIONS

2015-present, Society for American Archaeology (SAA)

2014, American Schools of Oriental Research (ASOR)

2013-present, Virtual Systems and Multimedia (VSMM) – Membership Officer

2011-2012, Association for Computers and the Humanities (ACH)

2008-2014, Association for Computing Machinery (ACM)

EXHIBITIONS

Nov. 2012, Art and Science Gala – The intersection of Image and Research – Interactive 3D applications and stereographic visualization – Berkeley Arts Festival Gallery, Berkeley, CA.

May 2011, 3D Digging at Çatalhöyük Exhibit – Interactive 3D applications, holographic and stereographic visualization – Stanford Archaeological Center – Stanford, CA.

Apr. 2011, Virtual Western Han Dynasty Exhibit – Interactive 3D applications and stereographic visualization – CITRIS Tech Museum – University of California Berkeley, Berkeley, CA.